![]() If you were storing 150 bytes of usage data on each combination you'd be storing 1,200 Petabytes, which is a decent approximation of the storage capacity of the entire internet. ![]() Dealing a thousand hands every second for a thousand years you'd be very unlikely to see the same hand twice. The card arrangement idea only really works if you're limiting it to certain hands, a completely random deck just has too many combinations to track. The thing that actually prompted me to actually create the subreddit though was a random, cool game, a Ludum Dare winner, Tangent: I was confused about how the circular transitions between different rooms of the game was accomplished. I created this subreddit because I am a novice coder who has often asked the question to myself when playing even small, indie games how a certain thing was coded. (These are just suggestions, you can post without all of these, but the conversation will be more lively with a little bit of forethought!) Memory or Processing time? Visual fidelity or Texture Budget? Small Indie Game or AAA Studio? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |